| When |
What |
How (Methods/Tools) |
| 2005.10-12 |
Next generation of mobile interaction |
design strategy, PEST analysis |
| 2004-2005 |
Spray modeling: 3D modelling with senosry feedback |
AR prototype, user study |
| 2003.04-06 |
Mobile usability analysis framework |
user observation, task analysis |
| 2003.10-12 |
Lost shadow: vision-based shadow play |
prototype with TrackThemColors |
| 2003.06-08 |
Kickie: playful social media |
prototype with Phidget |
| 2002.08-10 |
Squaring move: game interaction device |
prototype with Flash MX |
| 2002.03-06 |
M2X: wearable system for enjoying music |
scenario-based design, mock-up |
| 2002.05 |
Colorful beat: aesthetic digital media |
motion graphics (After effects) |
| 2001.09-12 |
Selma: product system for managing a single life |
scenario-based design, modelling |
| 2001.09-12 |
Shopping assistant: location-based shop navigator |
prototype with Visual Basic |
| 2000.04-06 |
Human factors: digital camera interface analysis |
user study, task analysis |
| 1999.10-12 |
Monumento della strutturismo: system furniture |
3D modelling, mock-up |
| 1998-2005 |
Miscellaneous: product design, computer graphics, color composition, 3D composition |